commerical-works


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Assassin's Creed: Nexus VR

I was an external developer, working with Ubisoft as part of the "Living World" team. Primary concerns were performance, crowds of NPCs and NPC AI.

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Diablo IV

External developer, working with Blizzard Activision as part of the "Online" team. Core technologies included the UI, Wardrobe, Customisation and in-game shop.

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Lander 23

Responsible for delivering a multi-app mixed-reality game experience. The game could communicate and sync with and networked services like real-time position tracking and VoIP communications.

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Diablo IV: Vessel of Hatred

My work with Blizzard on Diablo IV continued into their first expansion. I was part of a large Wardrobe redesign that occurred around this time.

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DEad Meat (Unreleased)

A "first-person talker" coming out soon. As Interactive Experience Developer, I was responsible for most of the in-engine development and ensuring it properly communicates to AI APIs and back-ends.

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Cleansheet VR

I was the lead programmer at INCISIV for around 2 years, developing VR applications and simulations such as Cleansheet.

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hobby-projects


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Just add water

A Bournemouth University Game Jam entry that won 1st place in 2021. Developed in SDL2, C++ and within 48 hours. I was responsible for the programming.

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React Attack

Another BU Game Jam entry, made in Unity. The spec required us to make a football game, so we decided to go with a mixed 2D-3D mobile game.

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Rarran's Mods

Sometimes I mod the game "Hearthstone" (or sometimes create bespoke programs) on behalf of Youtube personality "Rarran". You can view a full playlist of this work below:

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